SpriteStudio5 Player for UE4 / English

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■How to introduce the plug-in to your project

This page shows the steps to introduce the SpriteStudio plug-in.

For the information about the SpriteStudio plug-in, please visit this page. For the information about SpriteStudio (main software), please visit this page.

1. Download the SpriteStudio plug-in from GitHub

Firstly, download the UE4 plug-in and the sample project from the plug-in’s page on GitHub.

If you are familiar with using GitHub, make a clone as usual.

If not and you’d like to only try the plug-in for now, then download the zip by clicking on [Download ZIP] at the lower right side of the page and extract it.

2. Copy the shader file to the engine install folder

The shader file that the plug-in uses needs to be copied to the engine install folder.

Please copy the content of the following folder to the Shaders folder of the engine installation folder:

SsPlayerExamples\Plugins\SpriteStudio5\Shaders

The default path to the Shaders folder of the engine install folder is shown below:

Windows: C:\Program Files\ Unreal Engine\4.7\Engine\Shaders

Mac: /Users/Shared/UnrealEngine/4.7/Engine/Shaders

3. Run the sample project

Double click the SsPlayerExamples.uproject file to open the sample project.

In the sample project, there are Blueprint and UMG examples that use the plug-in.

Please do play and confirm them.

4. Introduce the plug-in to your project

Copy the Plugins folder of the sample project directly to your project folder.

As the folder contains both the already-built plug-in and the C++ source code, it can be directly used not only for Blueprint projects but also for C++ projects.

Note: To confirm what versions of the engine are supported by the already-built plug-in, please refer to the information on GitHub. Basically, the plug-in that has been built for the latest version is committed.

Note: The versions of the engine that the C++ source code supports are UE4.7 or later. To confirm whether the latest version of the engine is supported, please refer to the information on GitHub.

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After copying the Plugins folder and opening the project, please confirm whether the operation is reflected normally using the plug-in editor.

In the main menu, select [Window] -> [Plugins], and then [Installed] -> [SpriteStudio5] from the list of the plug-in’s.

If the checkbox of [Enabled] has been checked as shown in the above image, then it’s working correctly.

If that can’t be loaded normally, please confirm the version of your engine


 contents

■Tutorials If you newly introduce the plug-in, please refer to the following tutorials first.
How to intoduce the plug-in to your project
How to import an SSPJ file
How to use an SsProject asset from Blueprint
・How to use the plug-in with HUD  UMG / Canvas

Features reference Features reference for Blueprint can be referred to on the following page.
Property reference
Blueprint reference

Tips and others
 ・Tips & limitations
Package creation steps

 ■About SpriteStudio (main software)
 Please visit the following official page of Web Technology.
http://www.webtech.co.jp/eng/spritestudio/